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Responsible for carrying out the technical implementation of the 4 AR experiences for Tabakalera's 2024 art campaign using Unity for WebGL.
Within the Liceo ecosystem, a leading pharmaceutical education and training platform in Spain, I've developed three gamified mobile applications that enhance their suite of learning tools. Each app serves a unique purpose: e-learning, sales training, and brand knowledge assessment.
A gamified e-learning platform for pharmacy professionals. I handled the complete game design, full Unity implementation, and backend contributions for seamless ecosystem integration.
A sophisticated gamified application for pharmacy professionals to create customized sales protocols. I was responsible for the complete Unity implementation with deep platform integration.
Meludus is a comprehensive legal education platform designed for students preparing for competitive law exams in Spain. My contributions span across multiple digital touchpoints within their ecosystem, from mobile applications to web platforms, all focused on making legal education more accessible and engaging through gamification.
A mobile application that transforms legal learning into an engaging puzzle-based experience. Students preparing for competitive exams can test their knowledge through interactive gameplay with legal content. I provided ongoing maintenance, error correction, and Unity version updates to ensure optimal performance.
Additionally, I developed a complete WebGL version of the application, implementing a responsive interface and enhanced connectivity features that seamlessly integrate with the broader Meludus web platform, expanding accessibility for users across different devices.
Within the Meludus digital ecosystem, I contributed to two key web platforms. The virtual classroom serves as a private learning environment where students access and study legal content. My responsibilities included bug fixes, incremental feature development, and the implementation of Unity-based WebGL modules to introduce gamified elements that enhance user engagement and retention.
For the ecommerce platform, which enables users to purchase course enrollments and study materials, I developed a substantial portion of the frontend architecture, ensuring a seamless user experience from browsing to checkout.
At 18, while navigating my studies, I co-started a social media adventure on YouTube and Twitch with a friend. It began as a lighthearted project but quickly blossomed into something much bigger. We built up a strong community, now standing at over 400,000 followers and close to 100 million views. This surprising success encouraged us to give our project a more professional touch.
We branched out into various areas like video editing, design, media campaign management, live shows and even developed mods for Pokémon GBA and NDS games, also a totally from scratch Unity fan game. Some have accumulated more than a million downloads. The success was such that some are selling pirated copies on AliExpress. This experience not only sharpened my content creation skills but also deepened my passion for community engagement, laying a strong foundation for my future in video game development.
🏆 Furthermore, I have participated in two amazing Game Jams: MálagaJam 2023 with Arcade Noé and AxesJam 2023 where our game Remote Work was awarded for our work in the best game and the game best adapted to the theme.
One achievement that I take pride in is having taken on the responsibility to fully develop a Unity fangame named PokeWorld in 2020 based on the Pokémon franchise (which I'm a total fan of) to distribute it in my social media just for fun. The game featured a complex timing system and its own backend server that ensured user connections were legitimate. New collectibles were generated daily, which the community captured and post on their social networks. All of this was done dynamically. Despite being in its beta stages, the game has accumulated over 30,000 downloads and was very well received by the community.
In my early days as a developer, I worked with different tools and platforms. Apart from projects made in Unity, I have also directed the design and development of games using RPGMaker and modding projects for original Pokémon games that have had a significant impact on social media. A total of 6 fan games released that together have amassed more than 2 million downloads.
At the same time I started another exciting challenge. It was leading the design and development of an entire ecosystem of up to 8 simultaneous Minecraft servers on ServerPixelmon.es, which had hundreds of concurrent online users at all times.
Creating, configuring, and maintaining these servers evolved from a hobby into a professional endeavor, establishing ServerPixelmon as the largest server in the Spanish-speaking Minecraft community. Despite varying seasons of activity, we continue to provide support and manage the community effectively.
The project, which started small, escalated to handling daily user traffic ranging from hundreds to thousands, turning into a significant workload. Personally, after two years of work, I opted to delegate many of my responsibilities to focus more on my professional career in game development.